
Last Oasis features dynamic, skill-based directional melee combat. It can be used to travel to adjacent oases, or as a place to hide your walker and safely log off with all your belongings. The Wasteland is a safe, open stretch of desert that sits between the last livable oases on Earth. Others will settle for some time, but ultimately everyone will pick up and voyage east to escape the encroaching sun. Some nomads may pitstop to refill their water. Explore them to reveal new and unique biomes while plundering their limited resources. Potentially thousands of oases exist simultaneously – the number automatically adjusts to accommodate the size of the playerbase. The large, open world is made up of many interconnected oases that are over 100km2 each. Threaten another clan’s operation, and you may become their next target. It’s always wise to consider potential competitors first, though. Other nomads may opt to produce or hunt down rare and highly localized resources. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. There are trade networks that stretch between the discovered oases. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant. Build autonomous machines to harness the power of the wind. Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden walker technologies. In order to keep moving, the remnants of humanity have built nomadic machines, and a walking city called the Flotilla. This region moves as the planet orbits around the sun, and all living creatures must migrate with it to survive. Only a narrow region between the burning and freezing halves of the planet can support life. In order to stay ahead of the obliterating sun, nomads must explore new territories that slowly emerge on the eastern horizon, where the Earth has long been frozen in impenetrable ice.Īfter a cataclysmic event halted the Earth’s rotation, the planet was split into two extreme and deadly environments.

The sun burns the land in the west, turning it to dust. Personalize your walker to fit your needs with a multitude of structures, attachments, and upgrades! Walkers are mobile bases that can be adapted for travel, transportation, harvesting, and combat. Traverse the world on your walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Earth has stopped rotating, and the last human survivors need to outrun the scorching Sun in a massive Open World. It's fine to have it top left, and transparent.Last Oasis is a Nomadic Survival MMO. The now top center hotbar is stuff I'll almost never interact with, and don't need top and center. I don't really care about symmetry, in fact, in some ways I prefer to be able to move things off my central FoV to get them out of the way. The current low health indicator works fine and does not clutter. I think it's fine as is, and an HP meter popping up here just adds clutter, in the midst of combat. If the existing HP display is insufficient, fix it.

Having another display of my HP doesn't do anything other than highlight that I'm going to prefer one or the other. I don't like this suggestion aesthetically or mechanically. Presently this is not how hotbars work, so the only thing this separation serves is making me have to scan two different corners of the screen to see what I've slotted. I don't like the separation of the hotbars, unless you're also advocating for a change in how those hotbar mechanics work (i.e., tying them to each hand). Top panel is transparent untill player use key to operate it. It could works better if tehere will be only 3 item slots per hand (instead of 4). I know, player needs to press some button more times but thx to this pattern doesnt need to use too many buttons and all keys are close to player fingers. SO now user can press once "Q" to choose left weapon, or press it twice to choose bandage. Main idea is to put all progress bars togeather and make whole HUD more simetrical (then its more appeling and easier to "feel" it).īottom items slots are divided by half and "merged" with hands/weapon slots.

"Naked"/base HUD screen without any additional modules like chat etc.
DINGHY WALKER LAST OASIS PC
Feel free to show me if i understood something wrong.Īlso tried to make it working similar/same on PC and consoles (thats why i changed a bit input pattern for choosing some options/items). Made this design only after watching YT videos and reading some wiki about it, so it may have some not the best UX patterns (because i dont know all mechanics). I focused on design which could help with immersion. Love enviro and walkers, so i thought why i shouldnt try to play a bit with UI design for this project. Hey guys first want to say "LO" its my favorite setting in MMO post-postapo game.
